Poke Survivor expeditions: build a resonant arsenal
A separate way to explore the Wildlands: four attack slots fire automatically, one power item works alongside one support item, and move bonds awaken extra attacks. Finish three guardians before the ten-minute deadline.
Choose an expeditionThree maps, three kinds of pressure
| Stage | What changes | Unlock | Rewards |
|---|---|---|---|
| Whispering Forest | Open woodland, swarming packs and the guardian’s root ambushes. Build your first resonance. | Available from the start | Each clear: 100 bonus coins. First clear adds 300 coins and 2 single-draw tickets. |
| Echoing Cavern | Crystal passages, ranged formations and a colossus whose fracture beams leave escape lanes. | Clear Whispering Forest | Each clear: 150 bonus coins. First clear adds 500 coins and 3 single-draw tickets. |
| Ashen Volcano | Lava routes and charging packs. Survive the wyrm’s eruptions and rotating flame lanes. | Clear Echoing Cavern | Each clear: 200 bonus coins. First clear adds 800 coins and 5 single-draw tickets. |
The map theme stays fixed throughout the stage; terrain and encounters vary. Guardians arrive at 3:00, 6:00 and 9:00. Each has stronger attacks at 65% and 35% health, with visible ground warnings. Beat the final guardian to finish immediately; an unfinished stage ends at 10:00.
Four slots, up to six moves
All learned moves fire on their own cooldowns. Keys 1–4 select your core slot for Choice Band; they do not turn other slots off. A bond compresses two moves into one slot, then can grow to three. You can have one bonded group and at most six learned moves.
Your starting move and a compatible second attack give you a direction. The first two guardians each grant a bond opportunity and equipment choice. A support supply arrives after 90 seconds. Level-up upgrades, evolved moves and your partner’s existing move bans still apply.
Each stage starts again at level one with fresh moves and empty equipment slots. Your owned partners, permanent upgrades, encountered creatures and confirmed map unlocks remain saved. Classic endless survival keeps its selected-slot attacks, single held item and optional rifts.
Awaken a fusion resonance
Bond the listed moves, raise both to level 3, and equip one of their catalyst items. Your original moves keep firing and a new resonance attack joins them. A third bonded move empowers the resonance. You can build another combination on your next expedition.
| Resonance | Bonded moves · level 3 each | Either catalyst | Extra effect |
|---|---|---|---|
| Solar Furnace | Ember + Fire Spin | Life Orb / Leftovers | Explosive fire rings burn and push back the crowd. |
| Storm Circuit | Thunder Shock + Thunderbolt | Quick Claw / Shell Bell | An extra lightning chain leaps through tightly packed enemies. |
| Shatter Tide | Ice Beam + Bubble | Choice Scarf / Focus Sash | Piercing ice shards burst outward and slow approaching enemies. |
| Verdant Cyclone | Razor Leaf + Petal Blizzard | Leftovers / Assault Vest | A wide root pulse knocks enemies away from your leaf orbit. |
| Venom Bloom | Sludge + Toxic | Shell Bell / Assault Vest | Poison blooms strike a wide area and infect surviving enemies. |
| Glacial Crown | Ice Beam + Powder Snow | Choice Scarf / Focus Sash | A ring of ice shards slows enemies before they reach you. |
| Stone Tempest | Rock Throw + Rock Slide | Rocky Helmet / Quick Claw | A second meteor barrage shatters marked clusters. |
| Tidal Cannon | Water Gun + Hydro Pump | Quick Claw / Amulet Coin | A wide water lance pierces the crowd ahead. |
| Prism Lance | Confusion + Psybeam | Lucky Egg / Focus Sash | A broad psychic lance cuts a route through ranged formations. |
| Spectral Feast | Shadow Ball + Hex | Shell Bell / Choice Scarf | Ghostly novas accompany a small recovery pulse during combat. |
| Seismic Fault | Mud Shot + Bulldoze | Rocky Helmet / Assault Vest | A broad shockwave slows and pushes nearby enemies. |
| Gale Spiral | Gust + Wing Attack | Choice Scarf / Quick Claw | Wind blades spiral outward, opening space around you. |
| Wild Stampede | Tackle + Quick Attack | Choice Band / Focus Sash | A close shockwave briefly increases movement speed. |
| Iron Nova | Metal Claw + Flash Cannon | Assault Vest / Life Orb | Metal shards burst outward and briefly reinforce your defenses. |
| Aura Breaker | Karate Chop + Aura Sphere | Choice Band / Leftovers | A heavy close-range pulse rewards aggressive positioning. |
| Hive Requiem | Bug Bite + Bug Buzz | Lucky Egg / Assault Vest | Sonic swarms strike a wide area and slow the front line. |
| Draconic Fall | Dragon Rage + Body Slam | Life Orb / Rocky Helmet | Heavy dragon meteors crash onto nearby clusters. |
| Moonlit Sanctuary | Fairy Wind + Dazzling Gleam | Leftovers / Focus Sash | A radiant pulse brings modest healing while fighting. |
| Nightfall Chain | Bite + Dark Pulse | Choice Band / Shell Bell | Dark bolts jump between enemies and slow survivors. |
Other bonded combinations receive a smaller Wild Bond pulse while you work toward a matching recipe. Your partner’s types determine which ingredients can be learned. Skill evolution uses its own level and stat requirements; creature-form discoveries remain separate.
Two equipment slots
Quick Claw, Choice Band and Life Orb use the power slot. The other eight existing items use the support slot. Replacing one item leaves the other equipped.
In expeditions, Choice Band gives the selected core slot 40% more damage while other skills deal 15% less. Life Orb gives 30% more damage with a nonlethal health drain capped at 1% maximum health per second during combat. Other item effects use the existing definitions.
The 11 original items remain available; equipment lasts for the current run. Drops and reward choices can help finish a catalyst recipe or strengthen your survival.
Keep your rewards and try the next map
Normal earnings and discoveries are kept after defeat or timeout. Online clears add the stage bonus, and first-clear bonuses are credited once per profile. Reconnect and reopen Expeditions if a result is pending. Signing in does not claim guest progress automatically; choose the explicit transfer in Account.
Solo players can select Next stage after their clear is confirmed. In cooperative rooms, the host selects a map that every member has unlocked; each participant receives a personal result. Expedition records have their own board, separate from classic solo and team rankings.
Expedition leaderboard · Your personal atlas