Leftovers
Restore 1.5% of maximum health each second while equipped.
You can carry one held item during a run. Finding another opens a choice: keep your current effect or replace it. The item disappears when the run ends.
Play free nowEquipment can appear in chest rewards and boss drops. A damage boost may help an open arena, while healing or movement speed may be more useful when the crowd is already closing in.
Restore 1.5% of maximum health each second while equipped.
Deal 40% more damage, with move switching locked for as long as you wear it.
Multiply move cooldowns by 0.8 to attack more frequently.
Survive a lethal hit with 1 health. This protection has a 60-second cooldown.
Recover health by dealing damage, making sustained attacks more useful.
Increase the coins awarded at the end of the run by 50%.
Earn 30% more experience from pickups.
Trade a little health on each attack for 30% more damage.
Move 35% faster to create more space around the horde.
Return damage to enemies that hit you at close range.
Add 20 percentage points of incoming-damage reduction.
Choice Band prevents changing attacks, so check the selected slot first. Life Orb spends health as you attack; a build without recovery may need a safer option. Coins and permanent upgrades are separate from equipment found inside a run.