Ember Newt
fireA soot-marked trail scout whose ember glow stands out against the blue dusk. It prefers open paths with room to turn.
Starts with Ember
Fire projectiles reward a clear line through the crowd. Keep an escape route behind you.
Meet 14 original fan-made creatures, often called Fakemon: five partners, three basic enemies, three elite forms and three main bosses.
Pick a partner after the survival quiz. Your starting move is only the beginning of the build.
A soot-marked trail scout whose ember glow stands out against the blue dusk. It prefers open paths with room to turn.
Starts with Ember
Fire projectiles reward a clear line through the crowd. Keep an escape route behind you.
A quiet stream wanderer carrying a weathered shell. Its steady water attack makes it a welcoming first companion.
Starts with Water Gun
A straightforward ranged start. Lead enemies into a line and keep moving between shots.
A lively river runner with a crest of bubbles. It shares a water opening with Brook Turtle, leaving the build choices to you.
Starts with Water Gun
Start with water projectiles, then use your level-up choices to shape a faster or tougher build.
A forest forager dressed in curled fern fronds. It brings a leaf-based attack to the expedition.
Starts with Razor Leaf
A grass-based opening. Watch the active move slot as you add more attacks.
A moss-tailed climber that draws strength from the undergrowth. Its draining move offers a different grass-based opening.
Starts with Giga Drain
Begin with a draining grass move. Balance your attack upgrades with room to dodge.
Sprout Grub, Dew Mouse and Mist Wisp make up the basic enemy roster. Create space before collecting experience.
A tiny leaf-carrying crawler that travels with the early waves. Its small silhouette can disappear inside a crowd.
Basic wave enemy
A quick-footed field dweller with dew-bright markings. Watch for the gaps between groups as they approach.
Basic wave enemy
A drifting speck of marsh fog with a ghost-and-poison affinity. It joins the basic enemy waves.
Basic wave enemy
Jade Cocoon, Stoneback Rat and Dusk Mantle join later enemy tiers. Their stronger forms make an open escape route more important.
A jade-colored shell built around a restless forest insect. This elite counterpart gives the grub family a tougher presence.
Later-wave elite form
A sturdier field creature wearing a rough stone ridge. The mouse family becomes harder to push past in later waves.
Later-wave elite form
A veil of evening mist gathered into a larger shape. It is the elite counterpart to the small Mist Wisp.
Later-wave elite form
Mossback Bear, Nightcrown Spirit and Tidehorn Serpent are the main bosses. Their order changes between runs; they arrive at 3, 6 and 9 minutes.
A broad forest guardian carrying a thicket on its back. One of the three main bosses, drawn into a different order each run.
Main boss encounter
A crowned shadow that gathers where the trail grows dark. Its ghost-and-poison affinity connects it to the mist creatures.
Main boss encounter
A horned river giant with a long, curling silhouette. One of three boss encounters to prepare for as the timer advances.
Main boss encounter
Player-created creatures and customization are planned for a future version of the atlas. The current game uses this fixed roster; there is no creator or upload feature yet. Names, appearances and sharing options will be explained when the tools are ready.