Poke Survivor types & weather
The survival engine softens type advantages so a poor matchup still leaves a way forward. These are the multipliers used by this game, not a turn-based battle chart.
Play free nowDamage multipliers
A favorable single-type matchup deals ×1.6 damage, resistance gives ×0.6, and a matchup that would normally be immune still takes ×0.3. Against two defending types, the multipliers combine and are limited to the range ×0.3–×2.4.
| Attack ↓ | normal | fire | water | grass | electric | ice | fighting | poison | ground | flying | psychic | bug | rock | ghost | dragon | dark | steel | fairy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| normal | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×0.6 | ×0.3 | ×1 | ×1 | ×0.6 | ×1 |
| fire | ×1 | ×0.6 | ×0.6 | ×1.6 | ×1 | ×1.6 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1.6 | ×0.6 | ×1 | ×0.6 | ×1 | ×1.6 | ×1 |
| water | ×1 | ×1.6 | ×0.6 | ×0.6 | ×1 | ×1 | ×1 | ×1 | ×1.6 | ×1 | ×1 | ×1 | ×1.6 | ×1 | ×0.6 | ×1 | ×1 | ×1 |
| grass | ×1 | ×0.6 | ×1.6 | ×0.6 | ×1 | ×1 | ×1 | ×0.6 | ×1.6 | ×0.6 | ×1 | ×0.6 | ×1.6 | ×1 | ×0.6 | ×1 | ×0.6 | ×1 |
| electric | ×1 | ×1 | ×1.6 | ×0.6 | ×0.6 | ×1 | ×1 | ×1 | ×0.3 | ×1.6 | ×1 | ×1 | ×1 | ×1 | ×0.6 | ×1 | ×1 | ×1 |
| ice | ×1 | ×0.6 | ×0.6 | ×1.6 | ×1 | ×0.6 | ×1 | ×1 | ×1.6 | ×1.6 | ×1 | ×1 | ×1 | ×1 | ×1.6 | ×1 | ×0.6 | ×1 |
| fighting | ×1.6 | ×1 | ×1 | ×1 | ×1 | ×1.6 | ×1 | ×0.6 | ×1 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×0.3 | ×1 | ×1.6 | ×1.6 | ×0.6 |
| poison | ×1 | ×1 | ×1 | ×1.6 | ×1 | ×1 | ×1 | ×0.6 | ×0.6 | ×1 | ×1 | ×1 | ×0.6 | ×0.6 | ×1 | ×1 | ×0.3 | ×1.6 |
| ground | ×1 | ×1.6 | ×1 | ×0.6 | ×1.6 | ×1 | ×1 | ×1.6 | ×1 | ×0.3 | ×1 | ×0.6 | ×1.6 | ×1 | ×1 | ×1 | ×1.6 | ×1 |
| flying | ×1 | ×1 | ×1 | ×1.6 | ×0.6 | ×1 | ×1.6 | ×1 | ×1 | ×1 | ×1 | ×1.6 | ×0.6 | ×1 | ×1 | ×1 | ×0.6 | ×1 |
| psychic | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1.6 | ×1.6 | ×1 | ×1 | ×0.6 | ×1 | ×1 | ×1 | ×1 | ×0.3 | ×0.6 | ×1 |
| bug | ×1 | ×0.6 | ×1 | ×1.6 | ×1 | ×1 | ×0.6 | ×0.6 | ×1 | ×0.6 | ×1.6 | ×1 | ×1 | ×0.6 | ×1 | ×1.6 | ×0.6 | ×0.6 |
| rock | ×1 | ×1.6 | ×1 | ×1 | ×1 | ×1.6 | ×0.6 | ×1 | ×0.6 | ×1.6 | ×1 | ×1.6 | ×1 | ×1 | ×1 | ×1 | ×0.6 | ×1 |
| ghost | ×0.3 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1.6 | ×1 | ×1 | ×1.6 | ×1 | ×0.6 | ×1 | ×1 |
| dragon | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1.6 | ×1 | ×0.6 | ×0.3 |
| dark | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×0.6 | ×1 | ×1 | ×1 | ×1.6 | ×1 | ×1 | ×1.6 | ×1 | ×0.6 | ×1 | ×0.6 |
| steel | ×1 | ×0.6 | ×0.6 | ×1 | ×0.6 | ×1.6 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1.6 | ×1 | ×1 | ×1 | ×0.6 | ×1.6 |
| fairy | ×1 | ×0.6 | ×1 | ×1 | ×1 | ×1 | ×1.6 | ×0.6 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1.6 | ×1.6 | ×0.6 | ×1 |
Weather changes the calculation
| Weather | Effect on attack damage |
|---|---|
| Sun | Fire ×1.5; Water ×0.5 |
| Rain | Water ×1.5; Electric ×1.2; Fire ×0.5 |
| Sand | Rock, Ground and Steel ×1.3; other creatures take periodic damage |
| Snow | Ice ×1.5; non-Ice creatures take periodic damage and slow down |
| Fog | Ghost, Fairy and Psychic ×1.3 |
Weather checks begin after the opening two minutes. Read the weather indicator before switching moves: the modifier affects enemies as well as your own attacks.