Mossback Bear
A broad forest guardian carrying a thicket on its back. One of the three main bosses, drawn into a different order each run.
Atlas entryThree original guardians stand between you and a longer run. Regular boss waves and optional rift arenas use the same illustrated roster in this edition.
Play free nowBosses arrive at 3, 6 and 9 minutes. Their order is rolled at the beginning of the run. Keep a clear escape route and use the time between bosses to strengthen your active attack.
A broad forest guardian carrying a thicket on its back. One of the three main bosses, drawn into a different order each run.
Atlas entryA crowned shadow that gathers where the trail grows dark. Its ghost-and-poison affinity connects it to the mist creatures.
Atlas entryA horned river giant with a long, curling silhouette. One of three boss encounters to prepare for as the timer advances.
Atlas entryAfter the opening 75 seconds, the game starts checking for optional portals. Checks are 30 seconds apart with a 20% chance, and a living map boss prevents a new portal from opening. A portal remains for 45 seconds.
Entering a rift takes you to a closed arena with a two-minute time limit. The boss roster currently supports Normal, Ghost, Poison, Water and Flying arena types. Map enemies are set aside while the arena runs, then restored when you return.
A win brings rewards and a move-bond choice. Losing or running out of time returns you to the map with some health and no victory reward; it does not automatically end the whole run.
Check your active move and evolution path, compare type multipliers and consider a defensive held item before accepting an arena challenge.