Forge your build. Awaken your equipment.
Six new items, four equipment sets and Lv.5 awakenings bring new builds to classic survival and Whispering Forest. Duplicate gear also helps your partner level up during the run.
Try a new build

Duplicates strengthen your equipment and your partner
Classic survival still carries one held item; the forest carries a power item and a support item. In these two modes, collect another copy of an equipped item or choose its upgrade card to raise it one rank. Lv.5 is the maximum and awakens a special effect.
Each Lv.2–4 upgrade grants 35% of the experience needed for a partner level. Lv.5 grants one full level of experience. The ordinary level-up choices remain, and experience bonuses do not multiply this fixed award. Cooperative players contribute equipment-growth experience to the team while keeping their own equipment.
Swapping retains the rank already reached in this run and cannot grant repeated XP for an old rank. A duplicate of fully awakened equipment heals 10% health. New runs and next-map expeditions start a fresh build. Equipment ranks and run levels do not automatically change your partner’s form or permanent upgrades.
Awaken your first item to earn a one-time achievement reward of 150 coins and one single-draw ticket. The existing eleven-item achievement keeps its goal and reward; a separate milestone rewards finding all seventeen items.
Six new items and four forest sets
Ember Crest
Damage +18% → +42%; fire moves gain one burn stack.
Lv.5: Release an extra burning nova every 6 combat seconds.
Storm Coil
Cooldown reduction 10% → 22%; electric chains gain a target.
Lv.5: Release an extra lightning chain every 6 combat seconds.
Hunter Lens
Damage to bosses +15% → +35%.
Lv.5: Gain another 20% boss damage during its exposed window.
Moss Heart
Regenerate 0.5% → 1.3% maximum health per second; reduce damage by 8% → 16%.
Lv.5: Release a slowing root pulse every 6 combat seconds.
Lodestone
Pickup radius +25% → +65%; experience +10% → +26%.
Lv.5: Double the radius again, drawing experience from farther away.
Ward Charm
Refresh a shield worth 6% → 14% maximum health every 18 combat seconds.
Lv.5: Shield capacity becomes 25% and refreshes every 12 combat seconds.
Use the forest’s power and support slots to activate these sets. They add effects alongside each item’s own rank and awakening.
Wildfire Renewal
Ember Crest + Moss Heart
Fire attacks gain one more burn stack; root pulses cool down 25% faster.
Storm Conductor
Storm Coil + Lodestone
Electric chains gain one more target; chain pulses cool down 25% faster.
Blood Pact
Life Orb + Shell Bell
Halve Life Orb health cost before awakening; deal 15% more boss damage.
Hunter’s Bastion
Hunter Lens + Ward Charm
Deal 15% more boss damage while your shield holds.
Build a forest resonance before the first guardian
Every forest run can receive a bond from 0:30 once two loose moves can be linked. A power supply arrives from 0:20, a support supply from 1:05, followed by more equipment choices. Your recommended recipe has an upgrade path among the level-up choices while its ingredients are below Lv.3.
Bond two matching Lv.3 ingredients and carry a catalyst to awaken their resonance. Six new items provide additional forest catalyst options while the original recipes remain valid. Select the bonded slot as your core for 15% stronger resonance damage, or another core for 10% faster recharge. All four slots still attack automatically.
Plan your forest recipe and catalysts. Cavern and volcano retain their previous equipment, enemy and guardian balance.
Read the boss, then use its exposed window
Forest guardians have 18%, 10% and 5% less health than in the previous build. The first classic boss has 10% less health. Their schedules remain 3:00, 6:00 and 9:00.
For classic main bosses and forest guardians, dealing 15% of maximum health charges a break. The boss becomes exposed for three seconds and takes 25% more damage. The meter re-arms twelve seconds after the break begins. Hunter Lens rewards focusing your damage during that window; health does not increase in response to your equipment ranks. Optional rift bosses keep their existing rules.
Classic opening enemies begin with 20% less health and damage, ramping back to normal at 3:00, and drop 20% more early experience. Supplies at 0:20, 1:15 and 2:10 and visible active-attack upgrades give the opening more build decisions. Classic continues after its third boss.
Loading and save reliability
Focus Sash can now protect the first lethal hit immediately after opening the page. Sprite hit flashes fall back to the original image if a temporary canvas is unavailable. Optional diagnostics now distinguish application and external sources, resource types and code-location hashes, without collecting raw error messages or stacks.
The earlier error records do not establish a specific loading fault, so these diagnostics will help identify recurring failures. They follow the existing analytics opt-out and region restrictions. Confirmed clear rewards, discoveries, cloud saves and the current announcement’s close behavior remain in place.